138 lines
4.0 KiB
TypeScript
138 lines
4.0 KiB
TypeScript
import {
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type ChildProcess,
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type ChildProcessByStdio,
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spawn as nodeSpawn,
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spawnSync as nodeSpawnSync,
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type SpawnOptions,
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type SpawnOptionsWithStdioTuple,
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type SpawnSyncOptionsWithStringEncoding,
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type SpawnSyncReturns,
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type StdioNull,
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type StdioPipe,
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} from "node:child_process";
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import type { Readable } from "node:stream";
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import crossSpawn from "cross-spawn";
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const EXIT_STDIO_GRACE_MS = 100;
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export function spawnProcess(
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command: string,
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args: string[],
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options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>,
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): ChildProcessByStdio<null, Readable, Readable>;
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export function spawnProcess(command: string, args: string[], options: SpawnOptions): ChildProcess;
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export function spawnProcess(command: string, args: string[], options: SpawnOptions): ChildProcess {
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return process.platform === "win32" ? crossSpawn(command, args, options) : nodeSpawn(command, args, options);
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}
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export function spawnProcessSync(
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command: string,
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args: string[],
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options: SpawnSyncOptionsWithStringEncoding,
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): SpawnSyncReturns<string> {
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return process.platform === "win32"
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? crossSpawn.sync(command, args, options)
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: nodeSpawnSync(command, args, options);
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}
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/**
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* Wait for a child process to terminate without hanging on inherited stdio handles.
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*
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* A short-lived child can `exit` while a detached descendant keeps its stdout/stderr
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* pipe open. We must not resolve and destroy the streams on a fixed deadline measured
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* from `exit`, or output still being written past that deadline is silently lost
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* (earendil-works/pi#5303). Instead, after `exit` we wait for the pipes to fall idle:
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* the grace timer is re-armed on every chunk, so an actively writing descendant keeps
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* us reading, while a quiet inherited handle (e.g. a Windows daemonized descendant
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* that never lets `close` fire) still releases us after the grace elapses.
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*/
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export function waitForChildProcess(child: ChildProcess): Promise<number | null> {
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return new Promise((resolve, reject) => {
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let settled = false;
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let exited = false;
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let exitCode: number | null = null;
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let postExitTimer: NodeJS.Timeout | undefined;
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let stdoutEnded = child.stdout === null;
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let stderrEnded = child.stderr === null;
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const cleanup = () => {
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if (postExitTimer) {
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clearTimeout(postExitTimer);
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postExitTimer = undefined;
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}
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child.removeListener("error", onError);
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child.removeListener("exit", onExit);
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child.removeListener("close", onClose);
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child.stdout?.removeListener("end", onStdoutEnd);
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child.stderr?.removeListener("end", onStderrEnd);
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child.stdout?.removeListener("data", onData);
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child.stderr?.removeListener("data", onData);
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};
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const finalize = (code: number | null) => {
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if (settled) return;
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settled = true;
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cleanup();
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child.stdout?.destroy();
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child.stderr?.destroy();
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resolve(code);
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};
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const maybeFinalizeAfterExit = () => {
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if (!exited || settled) return;
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if (stdoutEnded && stderrEnded) {
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finalize(exitCode);
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}
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};
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const armIdleTimer = () => {
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if (postExitTimer) clearTimeout(postExitTimer);
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postExitTimer = setTimeout(() => finalize(exitCode), EXIT_STDIO_GRACE_MS);
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};
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const onData = () => {
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// Output is still arriving after exit; defer finalizing so we don't
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// destroy the stream mid-write and truncate the tail.
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if (exited && !settled) armIdleTimer();
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};
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const onStdoutEnd = () => {
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stdoutEnded = true;
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maybeFinalizeAfterExit();
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};
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const onStderrEnd = () => {
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stderrEnded = true;
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maybeFinalizeAfterExit();
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};
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const onError = (err: Error) => {
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if (settled) return;
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settled = true;
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cleanup();
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reject(err);
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};
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const onExit = (code: number | null) => {
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exited = true;
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exitCode = code;
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maybeFinalizeAfterExit();
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if (!settled) {
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armIdleTimer();
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}
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};
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const onClose = (code: number | null) => {
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finalize(code);
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};
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child.stdout?.once("end", onStdoutEnd);
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child.stderr?.once("end", onStderrEnd);
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child.stdout?.on("data", onData);
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child.stderr?.on("data", onData);
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child.once("error", onError);
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child.once("exit", onExit);
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child.once("close", onClose);
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});
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}
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