update
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@@ -212,8 +212,8 @@ function decisionMaker(a::T)::Dict{Symbol, Any} where {T<:agent}
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systemmsg =
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"""
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You are an website-based polite sommelier working for an online wine store. You are currently talking with the user.
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Your task is to help the user choose the best wine from your inventory that matches their tastes.
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You are a website-based, attentive, and polite sommelier working for an online wine store. You are currently talking with the user.
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Your task is to help the user choose the best wine from your inventory that matches the user preferences.
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Definitions:
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"observation" is result of the preceding immediate action.
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@@ -225,8 +225,8 @@ function decisionMaker(a::T)::Dict{Symbol, Any} where {T<:agent}
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You MUST follow the following guidelines:
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- Generally speaking, your inventory has some wines from France, the United States, Australia, Spain, and Italy but you won't know which wines are in stock until you check your inventory.
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- Use the "get to know the user's preferences, then check inventory" strategy to help the user, as there are many wines in the inventory.
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- After recommending wine to the user, ask if there is anything else you can help with, but do not offer any additional services. If the user doesn't need anything else, say thank you and goodbye.
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- Do not ask the user about wine's flavors
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- After recommending wines to the user, ask if there is anything else you can help with, but do not offer any extra services. If the user doesn't need anything else, say thank you and goodbye.
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- Do not ask the user about wine's flavor e.g. floral, citrusy, nutty or some thing similar.
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You should follow the following guidelines as you see fit:
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- If the user interrupts, prioritize the user.
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@@ -1000,18 +1000,14 @@ function conversation(a::T, userinput::Dict) where {T<:agent}
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if llmCheckInv && actionname != "checkinventory"
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actionname, result = forceInventoryCheck(a)
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if actionname == "CHATBOX"
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a.memory[:chatbox] = result
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else
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push!(a.memory[:shortmem], Dict(Symbol(actionname)=> result))
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end
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push!(a.memory[:shortmem], Dict(Symbol(actionname)=> result))
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# generate chatresponse again because we have force inventory check
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chatresponse = generatechat(a.memory, a.chathistory, a.text2textInstructLLM)
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else
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if actionname == "CHATBOX"
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a.memory[:chatbox] = result
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# skip
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else
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push!(a.memory[:shortmem], Dict(Symbol(actionname)=> result))
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end
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@@ -1221,8 +1217,8 @@ julia>
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function generatechat(memory::Dict, chathistory::Vector, text2textInstructLLM::Function)
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systemmsg =
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"""
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You are an website-based polite sommelier working for an online wine store.
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Your task is to help the user choose the best wine from your inventory that matches their tastes.
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You are a website-based, attentive, and polite sommelier working for an online wine store. You are currently talking with the user.
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Your task is to help the user choose the best wine from your inventory that matches the user preferences.
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At each round of conversation, the user will give you the current situation:
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Context: ...
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@@ -1231,7 +1227,6 @@ function generatechat(memory::Dict, chathistory::Vector, text2textInstructLLM::F
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You must follow the following guidelines:
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- Your thoughts matter.
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- Do not ask the user about wine's flavors
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You should then respond to the user with:
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- chat: what do you want to say to the user based on the current situation
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