update
This commit is contained in:
@@ -9,7 +9,6 @@ using ..type, ..mcts, ..util
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# ---------------------------------------------- 100 --------------------------------------------- #
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# ---------------------------------------------- 100 --------------------------------------------- #
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""" Search the best action to take for a given state and task
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""" Search the best action to take for a given state and task
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# Arguments
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# Arguments
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@@ -63,14 +62,15 @@ function runMCTS(
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explorationweight::Number=1.0,
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explorationweight::Number=1.0,
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earlystop::Union{Function,Nothing}=nothing,
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earlystop::Union{Function,Nothing}=nothing,
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saveSimulatedNode::Bool=false,
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saveSimulatedNode::Bool=false,
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multithread=false
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multithread=false,
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)::NamedTuple{(:root, :bestNextState, :bestFinalState),Tuple{MCTSNode,T,T}} where {T<:Any}
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)::NamedTuple{(:root, :bestNextState, :bestTerminalState, :highValueStateList),
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Tuple{MCTSNode,T,T,Vector{Any}}} where {T<:Any}
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root = MCTSNode("root", initialstate, 0, 0, 0, 0, false, nothing, Dict{String,MCTSNode}(),
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root = MCTSNode("root", initialstate, 0, 0, 0, 0, false, nothing, Dict{String,MCTSNode}(),
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Dict{Symbol,Any}())
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Dict{Symbol,Any}())
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# [WORKING] storage for holding all high reward terminal nodes
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# storage for holding all high reward terminal nodes
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highStateValueNode = Channel{Any}(100)
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highValueState = Channel{Any}(100)
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for nth in 1:maxiterations
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for nth in 1:maxiterations
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node = root
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node = root
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@@ -99,7 +99,7 @@ function runMCTS(
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horizontalSampleSimulationPhase=horizontalSampleSimulationPhase,
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horizontalSampleSimulationPhase=horizontalSampleSimulationPhase,
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saveSimulatedNode=saveSimulatedNode,
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saveSimulatedNode=saveSimulatedNode,
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multithread=multithread,
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multithread=multithread,
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highStateValueNode=highStateValueNode,
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highValueState=highValueState,
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)
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)
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end
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end
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else
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else
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@@ -109,7 +109,7 @@ function runMCTS(
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horizontalSampleSimulationPhase=horizontalSampleSimulationPhase,
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horizontalSampleSimulationPhase=horizontalSampleSimulationPhase,
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saveSimulatedNode=saveSimulatedNode,
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saveSimulatedNode=saveSimulatedNode,
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multithread=multithread,
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multithread=multithread,
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highStateValueNode=highStateValueNode)
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highValueState=highValueState)
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end
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end
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end
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end
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end
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end
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@@ -120,15 +120,23 @@ function runMCTS(
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end
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end
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end
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end
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# select the best next state and the best final state
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# select the best next state and the best terminal state along the best trajectory
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bestNextState = selectBestNextNode(root)
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bestNextState = selectBestNextNode(root)
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besttrajectory = selectBestTrajectoryNode(root)
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bestTerminalState = selectBestTrajectoryNode(root)
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#[WORKING] compare all high value answer then select the best one
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# take all high value state from highValueState channel and put it in a list
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highValueStateList = Any[]
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return (root=root, bestNextState=bestNextState.state, bestFinalState=besttrajectory.state)
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while !isempty(highValueState)
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push!(highValueStateList, take!(highValueState))
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end
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end
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return (root=root,
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bestNextState=bestNextState.state,
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bestTerminalState=bestTerminalState.state,
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highValueStateList=highValueStateList)
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end
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""" Search the best action to take for a given state and task
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""" Search the best action to take for a given state and task
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# Arguments
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# Arguments
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@@ -156,18 +164,18 @@ function simulateThenBackpropagate(node::MCTSNode, transition::Function, transit
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maxSimulationDepth::Integer=3, horizontalSampleSimulationPhase::Integer=3,
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maxSimulationDepth::Integer=3, horizontalSampleSimulationPhase::Integer=3,
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saveSimulatedNode::Bool=false,
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saveSimulatedNode::Bool=false,
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multithread=false,
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multithread=false,
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highStateValueNode=Union{Nothing,Any}=nothing)
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highValueState=Union{Nothing,Any}=nothing)
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simTrajectoryReward, terminalstate =
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simTrajectoryReward, terminalstate =
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simulate(node, transition, transitionargs;
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simulate(node, transition, transitionargs;
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maxSimulationDepth=maxSimulationDepth,
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maxSimulationDepth=maxSimulationDepth,
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horizontalSample=horizontalSampleSimulationPhase,
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horizontalSample=horizontalSampleSimulationPhase,
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multithread=multithread)
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multithread=multithread)
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# if a node has state value >= 8, store it in highStateValueNode
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# if a node has state value >= 8, store it in highValueState
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if highStateValueNode !== nothing &&
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if highValueState !== nothing &&
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terminalstate !== nothing &&
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terminalstate !== nothing &&
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terminalstate[:reward] >= 8
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terminalstate[:reward] >= 8
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put!(highStateValueNode, deepcopy(terminalstate))
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put!(highValueState, deepcopy(terminalstate))
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end
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end
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backpropagate(node, simTrajectoryReward)
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backpropagate(node, simTrajectoryReward)
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138
src/mcts.jl
138
src/mcts.jl
@@ -1,7 +1,7 @@
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module mcts
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module mcts
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export selectBestNextNode, selectBestTrajectoryNode, backpropagate, isleaf, isroot, selectChildNode,
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export selectBestNextNode, selectBestTrajectoryNode, backpropagate, isleaf, isroot, selectChildNode,
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expand, simulate, makeNewState
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expand, simulate
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using Base.Threads
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using Base.Threads
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using GeneralUtils
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using GeneralUtils
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@@ -302,84 +302,84 @@ function simulate(node::MCTSNode, transition::Function, transitionargs::NamedTup
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terminalstate=terminalstate)
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terminalstate=terminalstate)
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end
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end
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""" Make new state
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# """ Make new state
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# Arguments
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# # Arguments
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- `currentstate::T1`
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# - `currentstate::T1`
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Current state dictionary containing thought history and metadata
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# Current state dictionary containing thought history and metadata
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- `thoughtDict::T4`
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# - `thoughtDict::T4`
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Dictionary containing new thought and action
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# Dictionary containing new thought and action
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- `response::T2`
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# - `response::T2`
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Response string from the environment
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# Response string from the environment
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- `select::Union{T3, Nothing}`
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# - `select::Union{T3, Nothing}`
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Selection value or nothing
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# Selection value or nothing
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- `reward::T3`
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# - `reward::T3`
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Reward value for this state
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# Reward value for this state
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- `isterminal::Bool`
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# - `isterminal::Bool`
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Whether this state is terminal
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# Whether this state is terminal
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# Return
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# # Return
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- `Tuple{String, Dict{Symbol, <:Any}}`
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# - `Tuple{String, Dict{Symbol, <:Any}}`
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A tuple containing:
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# A tuple containing:
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- A unique node key string
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# - A unique node key string
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- A new state dictionary with updated thought history and metadata
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# - A new state dictionary with updated thought history and metadata
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# Example
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# # Example
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```jldoctest
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# ```jldoctest
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julia>
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# julia>
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```
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# ```
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# Signature
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# # Signature
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"""
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# """
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function makeNewState(currentstate::T1, thoughtDict::T4, response::T2, select::Union{T3, Nothing},
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# function makeNewState(currentstate::T1, thoughtDict::T4, response::T2, select::Union{T3, Nothing},
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reward::T3, isterminal::Bool
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# reward::T3, isterminal::Bool
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)::Tuple{String, Dict{Symbol, <:Any}} where {T1<:AbstractDict, T2<:AbstractString, T3<:Number, T4<:AbstractDict}
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# )::Tuple{String, Dict{Symbol, <:Any}} where {T1<:AbstractDict, T2<:AbstractString, T3<:Number, T4<:AbstractDict}
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# Find the latest thought key and index from current state's thought history
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# # Find the latest thought key and index from current state's thought history
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currentstate_latestThoughtKey, currentstate_latestThoughtIndice =
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# currentstate_latestThoughtKey, currentstate_latestThoughtIndice =
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GeneralUtils.findHighestIndexKey(currentstate[:thoughtHistory], "thought")
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# GeneralUtils.findHighestIndexKey(currentstate[:thoughtHistory], "thought")
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# Calculate next index for new thought/action
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# # Calculate next index for new thought/action
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currentstate_nextIndice =
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# currentstate_nextIndice =
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currentstate_latestThoughtKey == :NA ? 1 : currentstate_latestThoughtIndice + 1
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# currentstate_latestThoughtKey == :NA ? 1 : currentstate_latestThoughtIndice + 1
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# Create new keys for thought and action based on next index
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# # Create new keys for thought and action based on next index
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currentstate_latestThoughtKey = Symbol("thought_$currentstate_nextIndice")
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# currentstate_latestThoughtKey = Symbol("thought_$currentstate_nextIndice")
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latestActionKey = Symbol("action_$currentstate_nextIndice")
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# latestActionKey = Symbol("action_$currentstate_nextIndice")
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# Find the latest thought index from input thought dictionary
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# # Find the latest thought index from input thought dictionary
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_, thoughtDict_latestThoughtIndice =
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# _, thoughtDict_latestThoughtIndice =
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GeneralUtils.findHighestIndexKey(thoughtDict, "thought")
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# GeneralUtils.findHighestIndexKey(thoughtDict, "thought")
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# Determine thought and action keys from thought dictionary
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# # Determine thought and action keys from thought dictionary
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thoughtDict_latestThoughtKey, thoughtDict_latestActionKey =
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# thoughtDict_latestThoughtKey, thoughtDict_latestActionKey =
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if thoughtDict_latestThoughtIndice == -1
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# if thoughtDict_latestThoughtIndice == -1
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(:thought, :action)
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# (:thought, :action)
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else
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# else
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(
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# (
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Symbol("thought_$thoughtDict_latestThoughtIndice"),
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# Symbol("thought_$thoughtDict_latestThoughtIndice"),
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Symbol("action_$thoughtDict_latestThoughtIndice"),
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# Symbol("action_$thoughtDict_latestThoughtIndice"),
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)
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# )
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end
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# end
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# Create new state by deep copying current state
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# # Create new state by deep copying current state
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newstate = deepcopy(currentstate)
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# newstate = deepcopy(currentstate)
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# Update thought history with new thought
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# # Update thought history with new thought
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newstate[:thoughtHistory][currentstate_latestThoughtKey] =
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# newstate[:thoughtHistory][currentstate_latestThoughtKey] =
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thoughtDict[thoughtDict_latestThoughtKey]
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# thoughtDict[thoughtDict_latestThoughtKey]
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# Update thought history with new action
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# # Update thought history with new action
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newstate[:thoughtHistory][latestActionKey] = thoughtDict[thoughtDict_latestActionKey]
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# newstate[:thoughtHistory][latestActionKey] = thoughtDict[thoughtDict_latestActionKey]
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# Create and add new observation to thought history
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# # Create and add new observation to thought history
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newObservationKey = Symbol("observation_$(currentstate_nextIndice)")
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# newObservationKey = Symbol("observation_$(currentstate_nextIndice)")
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newstate[:thoughtHistory][newObservationKey] = response
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# newstate[:thoughtHistory][newObservationKey] = response
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# Update state metadata
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# # Update state metadata
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newstate[:reward] = reward
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# newstate[:reward] = reward
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newstate[:select] = select
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# newstate[:select] = select
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newstate[:isterminal] = isterminal
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# newstate[:isterminal] = isterminal
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# Generate unique ID for new node
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# # Generate unique ID for new node
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newNodeKey = GeneralUtils.uuid4snakecase()
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# newNodeKey = GeneralUtils.uuid4snakecase()
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return (newNodeKey, newstate)
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# return (newNodeKey, newstate)
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end
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# end
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