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+43
-10
@@ -75,33 +75,50 @@ function runMCTS(
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)::NamedTuple{(:root, :bestNextState, :bestTerminalState, :highValueStateList),
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Tuple{MCTSNode,T,T,Vector{Dict{String,Any}}}} where {T<:Any}
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# Initialize the MCTS tree with a root node representing the initial state
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# root.visits=0: no visits yet
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# root.statevalue=0: no simulation results yet
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root = MCTSNode("root", initialstate, 0, 0, 0, 0, false, nothing, Dict{String,MCTSNode}(),
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Dict{String,Any}())
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# storage for holding all high reward terminal nodes
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# Channel to collect high-value terminal states (reward >= 8)
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# These are "good solutions" that can be returned to the user
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highValueState = Channel{Any}(100)
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# Main MCTS loop: perform iterations to build the search tree
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# Each iteration: SELECTION → EXPANSION → SIMULATION → BACKPROPAGATION
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for nth in 1:maxiterations
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# Start from root and traverse down using UCT selection
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node = root
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node.visits += 1
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node.visits += 1 # Count this iteration's visit to root
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# Phase 1: SELECTION - Traverse tree using UCT until reaching a leaf node
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# UCT balances exploration (new branches) vs exploitation (promising branches)
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while !isleaf(node)
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node = UCTselect(node, explorationweight)
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end
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# Phase 2: TERMINAL CHECK - If leaf is terminal, just backpropagate
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if node.isterminal
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# If this terminal state has high reward (>= 8), store it for later
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if node.state[:reward] >= 8
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put!(highrewardNode, deepcopy(node.state))
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put!(highValueState, deepcopy(node.state))
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end
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# MCTS arrive at the leaf node that is also a terminal state,
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# do nothing then go directly to backpropagation. It means the end of this iteration
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# Backpropagate the terminal node's own reward up to root
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# This updates all ancestors with this path's outcome
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backpropagate(node, node.reward)
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else
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# Phase 3: EXPANSION - Generate children for this non-terminal leaf
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# Horizontal sampling: create multiple child nodes via LLM transition
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_ = expand(node, transition, transitionargs;
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horizontalSample=horizontalSampleExpansionPhase,
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multithread=multithread)
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# Phase 4: SIMULATION + BACKPROPAGATION
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# For each newly expanded child, run simulation and update statistics
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if multithread
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# Parallel simulation: spawn threads for each child node
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@sync for (leafNodeKey, leafNode) in node.children
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@spawn simulateThenBackpropagate(leafNode, transition, transitionargs;
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maxSimulationDepth=maxSimulationDepth,
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@@ -112,6 +129,7 @@ function runMCTS(
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)
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end
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else
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# Sequential simulation: process each child one at a time
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for (leafNodeKey, leafNode) in node.children
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simulateThenBackpropagate(leafNode, transition, transitionargs;
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maxSimulationDepth=maxSimulationDepth,
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@@ -123,22 +141,27 @@ function runMCTS(
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end
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end
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# stop if the early stop condition is met
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# Phase 5: EARLY STOP CHECK
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# Optional: stop search early if a condition is met
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if typeof(earlystop) <: Function && earlystop(node.state)
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break
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end
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end
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# select the best next state and the best terminal state along the best trajectory
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# After all iterations, extract results from the search tree
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# Select best immediate next state (best child of root)
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bestNextState = selectBestNextNode(root)
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# Select best terminal state along the optimal trajectory
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bestTerminalState = selectBestTrajectoryNode(root)
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# take all high value state from highValueState channel and put it in a list
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# Collect all high-value states from the channel into a list
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highValueStateList = Vector{Dict{String, Any}}()
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while !isempty(highValueState)
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push!(highValueStateList, take!(highValueState))
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end
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# Return complete search results
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result = (
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root=root,
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bestNextState=bestNextState.state,
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@@ -186,12 +209,17 @@ function simulateThenBackpropagate(node::MCTSNode, transition::Function, transit
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saveSimulatedNode::Bool=false,
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multithread=false,
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highValueState=Union{Nothing,Any}=nothing)
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# Phase 1: RUN SIMULATION (rollout)
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# Perform a rollout from this node, accumulating rewards along the way
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simTrajectoryReward, terminalstate =
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simulate(node, transition, transitionargs;
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maxSimulationDepth=maxSimulationDepth,
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horizontalSample=horizontalSampleSimulationPhase,
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multithread=multithread)
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# if a node has state value >= 8, store it in highValueState
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# Phase 2: HIGH-VALUE STATE TRACKING
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# If we reached a terminal state with high reward (>= 8), store it
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# This allows users to access multiple good solutions, not just the best one
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if highValueState !== nothing &&
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terminalstate !== nothing &&
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terminalstate[:reward] >= 8
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@@ -199,9 +227,14 @@ function simulateThenBackpropagate(node::MCTSNode, transition::Function, transit
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put!(highValueState, deepcopy(terminalstate))
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end
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# Phase 3: BACKPROPAGATE
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# Update statistics (visits, statevalue) for all ancestors up to root
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# The simulation result is now incorporated into the tree
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backpropagate(node, simTrajectoryReward)
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# check if the user wants to keep the simulated node
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# Phase 4: MEMORY MANAGEMENT
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# Clear children unless user wants to keep them for analysis
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# This frees memory for the next iteration while preserving tree structure
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if saveSimulatedNode == false
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node.children = Dict{String, MCTSNode}()
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end
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